Sleepy's weight implementation swapped in
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@@ -71,21 +71,6 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
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scene.models = reparent_model_roots(scene.models)
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#now that we've collected all models, we should remap WGHT indices...
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'''
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names_to_indices = {}
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for i,model in enumerate(scene.models):
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names_to_indices[model.name] = i;
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for model in scene.models:
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if model.model_type == ModelType.SKIN:
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for segment in model.geometry:
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for i in range(len(segment.weights)):
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vgroup_index = segment.weights[i][0]
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segment.weights[i][0] = names_to_indices[model.vgroups_to_modelnames_map[vgroup_index]]
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'''
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scene.materials = remove_unused_materials(scene.materials, scene.models)
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scene.anims = gather_animdata(bpy.context.scene.objects["Armature"])
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