basic working version
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126
addons/io_scene_swbf_msh/__init__.py
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126
addons/io_scene_swbf_msh/__init__.py
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bl_info = {
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'name': 'SWBF .msh export',
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'author': '',
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"version": (0, 1, 0),
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'blender': (2, 80, 0),
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'location': 'File > Import-Export',
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'description': 'Export as SWBF .msh file',
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'warning': '',
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'wiki_url': "",
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'tracker_url': "",
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'support': 'COMMUNITY',
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'category': 'Import-Export'
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}
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# Taken from glTF-Blender-IO, because I do not understand Python that well
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# (this is the first thing of substance I've created in it) and just wanted
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# script reloading to work.
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#
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# https://github.com/KhronosGroup/glTF-Blender-IO
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#
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# Copyright 2018-2019 The glTF-Blender-IO authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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def reload_package(module_dict_main):
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import importlib
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from pathlib import Path
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def reload_package_recursive(current_dir, module_dict):
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for path in current_dir.iterdir():
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if "__init__" in str(path) or path.stem not in module_dict:
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continue
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if path.is_file() and path.suffix == ".py":
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importlib.reload(module_dict[path.stem])
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elif path.is_dir():
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reload_package_recursive(path, module_dict[path.stem].__dict__)
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reload_package_recursive(Path(__file__).parent, module_dict_main)
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if "bpy" in locals():
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reload_package(locals())
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# End of stuff taken from glTF
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import bpy
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import StringProperty, BoolProperty, EnumProperty
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from bpy.types import Operator
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from .msh_scene import create_scene
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from .msh_scene_save import save_scene
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def write_some_data(context, filepath, use_some_setting):
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with open(filepath, 'wb') as output_file:
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save_scene(output_file, create_scene())
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return {'FINISHED'}
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# ExportHelper is a helper class, defines filename and
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# invoke() function which calls the file selector.
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class ExportSomeData(Operator, ExportHelper):
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"""This appears in the tooltip of the operator and in the generated docs"""
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bl_idname = "export_test.some_data" # important since its how bpy.ops.import_test.some_data is constructed
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bl_label = "Export Some Data"
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# ExportHelper mixin class uses this
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filename_ext = ".msh"
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filter_glob: StringProperty(
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default="*.msh",
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options={'HIDDEN'},
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maxlen=255, # Max internal buffer length, longer would be clamped.
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)
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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use_setting: BoolProperty(
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name="Example Boolean",
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description="Example Tooltip",
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default=True,
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)
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type: EnumProperty(
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name="Example Enum",
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description="Choose between two items",
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items=(
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('OPT_A', "First Option", "Description one"),
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('OPT_B', "Second Option", "Description two"),
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),
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default='OPT_A',
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)
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def execute(self, context):
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return write_some_data(context, self.filepath, self.use_setting)
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# Only needed if you want to add into a dynamic menu
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def menu_func_export(self, context):
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self.layout.operator(ExportSomeData.bl_idname, text="SWBF msh (.msh)")
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def register():
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bpy.utils.register_class(ExportSomeData)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_class(ExportSomeData)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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# test call
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# bpy.ops.export_test.some_data('INVOKE_DEFAULT')
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