Minor envelope progress
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@@ -26,11 +26,11 @@ def save_scene(output_file, scene: Scene):
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for index, model in enumerate(scene.models):
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with msh2.create_child("MODL") as modl:
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_write_modl(modl, model, index, material_index)
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_write_modl(modl, model, index, material_index, scene)
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with hedr.create_child("ANM2") as anm2: #simple for now
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for anim in scene.anims:
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_write_anm2(anm2, anim)
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#with hedr.create_child("ANM2") as anm2: #simple for now
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# for anim in scene.anims:
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# _write_anm2(anm2, anim)
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with hedr.create_child("CL1L"):
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pass
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@@ -103,7 +103,7 @@ def _write_matd(matd: Writer, material_name: str, material: Material):
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with matd.create_child("TX3D") as tx3d:
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tx3d.write_string(material.texture3)
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def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str, int]):
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def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str, int], scene: Scene):
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with modl.create_child("MTYP") as mtyp:
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mtyp.write_u32(model.model_type.value)
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@@ -129,9 +129,12 @@ def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str
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for segment in model.geometry:
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with geom.create_child("SEGM") as segm:
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_write_segm(segm, segment, material_index)
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if model.type = ModelType.SKIN:
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with modl.create_child("ENVL") as envl:
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if model.model_type == ModelType.SKIN:
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with modl.create_child("ENVL") as envl:
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envl.write_u32(len(scene.models))
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for i in range(len(scene.models)):
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envl.write_u32(i)
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if model.collisionprimitive is not None:
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with modl.create_child("SWCI") as swci:
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@@ -162,6 +165,13 @@ def _write_segm(segm: Writer, segment: GeometrySegment, material_index: Dict[str
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for normal in segment.normals:
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nrml.write_f32(normal.x, normal.y, normal.z)
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if segment.weights is not None:
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with segm.create_child("WGHT") as wght:
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wght.write_u32(len(segment.weights) / 4)
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for weight in segment.weights:
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wght.write_u32(weight[0])
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wght.write_f32(weight[1])
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if segment.colors is not None:
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with segm.create_child("CLRL") as clrl:
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clrl.write_u32(len(segment.colors))
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@@ -207,7 +217,7 @@ def _write_anm2(anm2: Writer, anim: Animation):
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cycl.write_u32(1)
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cycl.write_string(anim.name)
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for _ in range(64 - (len(anim.name) + 1)):
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for _ in range(63 - len(anim.name)):
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cycl.write_u8(0)
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cycl.write_f32(10.0) #test framerate
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