Minor envelope progress
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
import bpy
|
||||
import math
|
||||
from enum import Enum
|
||||
from typing import List, Set, Dict, Tuple
|
||||
from typing import List, Set, Dict, Tuple, Set
|
||||
from itertools import zip_longest
|
||||
from .msh_model import *
|
||||
from .msh_model_utilities import *
|
||||
@@ -22,11 +22,7 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
|
||||
parents = create_parents_set()
|
||||
|
||||
models_list: List[Model] = []
|
||||
model_indices: Dict[str, int] = {}
|
||||
|
||||
for i, uneval_obj in enumerate(select_objects(export_target)):
|
||||
if not (uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents):
|
||||
model_indices[uneval_obj.name] = i
|
||||
skeleton: bpy.types.Armature = None
|
||||
|
||||
for uneval_obj in select_objects(export_target):
|
||||
if uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents:
|
||||
@@ -50,19 +46,23 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
|
||||
|
||||
if obj.parent is not None:
|
||||
if obj.parent.type == "ARMATURE":
|
||||
model.parent = obj.parent.parent.name
|
||||
else:
|
||||
model.parent = obj.parent.name
|
||||
skeleton = obj.parent
|
||||
|
||||
parent_bone_name = obj.parent_bone
|
||||
if parent_bone_name == "":
|
||||
model.parent = obj.parent.parent
|
||||
else:
|
||||
model.parent = parent_bone_name
|
||||
|
||||
if model.model_type == ModelType.SKIN:
|
||||
model.vgroups_to_modelnames_map = {}
|
||||
for i, vgroup in enumerate(obj.vertex_groups):
|
||||
vgroups_to_modelnames_map[i] = vgroup.name
|
||||
|
||||
|
||||
if obj.type in MESH_OBJECT_TYPES:
|
||||
mesh = obj.to_mesh()
|
||||
|
||||
vgroups_to_indices = {}
|
||||
for i, vgroup in enumerate(obj.vertex_groups):
|
||||
vgroups_to_indices[i] = model_indices[vgroup.name]
|
||||
|
||||
model.geometry = create_mesh_geometry(mesh, vgroups_to_indices)
|
||||
mesh = obj.to_mesh()
|
||||
model.geometry = create_mesh_geometry(mesh, model.model_type == ModelType.SKIN)
|
||||
obj.to_mesh_clear()
|
||||
|
||||
_, _, world_scale = obj.matrix_world.decompose()
|
||||
@@ -80,6 +80,30 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
|
||||
|
||||
models_list.append(model)
|
||||
|
||||
|
||||
for bone in skeleton.data.bones:
|
||||
|
||||
model = Model()
|
||||
model.name = bone.name
|
||||
model.model_type = ModelType.NULL
|
||||
model.hidden = False
|
||||
|
||||
local_translation, local_rotation, _ = bone.matrix_local.decompose()
|
||||
model.transform.rotation = convert_rotation_space(local_rotation)
|
||||
model.transform.translation = convert_vector_space(local_translation)
|
||||
|
||||
parent_name = bone.parent
|
||||
if parent_name is not None:
|
||||
model.parent = parent_name
|
||||
else:
|
||||
if skeleton.parent is not None:
|
||||
model.parent = skeleton.parent.name
|
||||
else:
|
||||
model.parent = None
|
||||
|
||||
models_list.append(model)
|
||||
|
||||
|
||||
return models_list
|
||||
|
||||
def create_parents_set() -> Set[str]:
|
||||
@@ -94,7 +118,7 @@ def create_parents_set() -> Set[str]:
|
||||
|
||||
return parents
|
||||
|
||||
def create_mesh_geometry(mesh: bpy.types.Mesh, vgrps_to_indices : Dict[int, int]) -> List[GeometrySegment]:
|
||||
def create_mesh_geometry(mesh: bpy.types.Mesh, is_skinned : bool) -> List[GeometrySegment]:
|
||||
""" Creates a list of GeometrySegment objects from a Blender mesh.
|
||||
Does NOT create triangle strips in the GeometrySegment however. """
|
||||
|
||||
@@ -115,10 +139,6 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, vgrps_to_indices : Dict[int, int]
|
||||
for segment in segments:
|
||||
segment.colors = []
|
||||
|
||||
if vgrps_to_indices:
|
||||
for segment in segments:
|
||||
segment.weights = []
|
||||
|
||||
for segment, material in zip(segments, mesh.materials):
|
||||
segment.material_name = material.name
|
||||
|
||||
@@ -172,13 +192,15 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, vgrps_to_indices : Dict[int, int]
|
||||
segment.positions.append(convert_vector_space(mesh.vertices[vertex_index].co))
|
||||
segment.normals.append(convert_vector_space(vertex_normal))
|
||||
|
||||
if vgrps_to_indices is not None:
|
||||
for i,grp_el in mesh.vertices[vertex_index].groups:
|
||||
segment.weights.append(tuple(vgrps_to_indices[grp_el.group], grp_el.weight))
|
||||
if i > 3:
|
||||
break
|
||||
while (i < 3):
|
||||
segment.weights.append(tuple(0,0.0))
|
||||
if is_skinned:
|
||||
for i,grp_el in mesh.vertices[vertex_index].groups:
|
||||
segment.weights.append(tuple(grp_el.group, grp_el.weight))
|
||||
print("Adding weight to group {grp_el.group} of value {grp_el.weight}")
|
||||
if i > 3: #will have to look into aramture/skin settings for limiting envolopes to 4 weights...
|
||||
break
|
||||
while i < 3:
|
||||
segment.weights.append(tuple(0,0.0))
|
||||
i+=1
|
||||
|
||||
if mesh.uv_layers.active is None:
|
||||
segment.texcoords.append(Vector((0.0, 0.0)))
|
||||
|
||||
Reference in New Issue
Block a user