Add vertex colors to blender + fix unpack_color()
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@@ -39,12 +39,9 @@ def pack_color(color) -> int:
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return packed
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def unpack_color(color: int) -> List[float]:
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mask = int(0x000000ff)
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r = (color & (mask << 16)) / 255.0
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g = (color & (mask << 8)) / 255.0
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b = (color & mask) / 255.0
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a = (color & (mask << 24)) / 255.0
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r = (color >> 16 & 0xFF) / 255.0
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g = (color >> 8 & 0xFF) / 255.0
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b = (color >> 0 & 0xFF) / 255.0
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a = (color >> 24 & 0xFF) / 255.0
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return [r,g,b,a]
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