Initial commit and push
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'''
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UI functionality for the msh2text dialog.
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'''
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xsi = Application
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import msh2
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reload(msh2)
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import msh2_unpack
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reload(msh2_unpack)
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import os
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TXTPATH = 'C:\\SWBF2_ModTools\\data_TST\\Worlds\\TST\\msh\\test\\abc.txt'
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MSHPATH = 'C:\\SWBF2_ModTools\\data_TST\\Worlds\\TST\\msh\\nab2_prop_fountain.msh'
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USE_HARD_PATHS = False
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def get_paths():
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params = PPG.Inspected(0).Parameters
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if USE_HARD_PATHS or params('dev').Value:
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return MSHPATH, TXTPATH
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return params('mshpath').Value, params('txtpath').Value
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def msh2txt_OnClicked():
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mshpath, txtpath = get_paths()
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if not mshpath or not txtpath:
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return
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unpacker = msh2_unpack.MSHUnpack(mshpath)
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msh = unpacker.unpack()
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if PPG.Inspected(0).Parameters('segmented').Value is True:
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msh.save_segmented_json(os.path.dirname(txtpath), os.path.basename(txtpath.split('.')[0]))
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else:
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msh.save_json(txtpath)
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def txt2msh_OnClicked():
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mshpath, txtpath = get_paths()
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if not mshpath or not txtpath:
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return
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if PPG.Inspected(0).Parameters('segmented').Value is True:
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msh = msh2.Msh.load_segmented_json(os.path.dirname(txtpath), os.path.basename(txtpath.split('.')[0]))
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else:
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msh = msh2.Msh.load_json(txtpath)
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if PPG.Inspected(0).Parameters('dev').Value:
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msh.save(mshpath + '.msh')
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else:
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msh.save(mshpath)
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