Added research data, testing blender mesh generation
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src_research_readme/blender_2.43_scripts/Axiscopy.py
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src_research_readme/blender_2.43_scripts/Axiscopy.py
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#!BPY
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""" Registration info for Blender menus: <- these words are ignored
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Name: 'Axis Orientation Copy'
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Blender: 242
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Group: 'Object'
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Tip: 'Copy local axis orientation of active object to all selected meshes (changes mesh data)'
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"""
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__author__ = "A Vanpoucke (xand)"
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__url__ = ("blenderartists.org", "www.blender.org",
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"French Blender support forum, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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__version__ = "2 17/12/05"
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__bpydoc__ = """\
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This script copies the axis orientation -- X, Y and Z rotations -- of the
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active object to all selected meshes.
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It's useful to align the orientations of all meshes of a structure, a human
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skeleton, for example.
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Usage:
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Select all mesh objects that need to have their orientations changed
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(reminder: keep SHIFT pressed after the first, to add each new one to the
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selection), then select the object whose orientation will be copied from and
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finally run this script to update the angles.
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Notes:<br>
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This script changes mesh data: the vertices are transformed.<br>
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Before copying the orientation to each object, the script stores its
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transformation matrix. Then the angles are copied and after that the object's
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vertices are transformed "back" so that they still have the same positions as
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before. In other words, the rotations are updated, but you won't notice that
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just from looking at the objects.<br>
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Checking their X, Y and Z rotation values with "Transform Properties" in
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the 3D View's Object menu shows the angles are now the same of the active
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object. Or simply look at the transform manipulator handles in local transform
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orientation.
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"""
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# $Id: Axiscopy.py 9470 2006-12-25 23:14:48Z campbellbarton $
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#
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#----------------------------------------------
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# A Vanpoucke (xand)
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#from the previous script realignaxis
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#----------------------------------------------
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# Communiquer les problemes et erreurs sur:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2003, 2004: A Vanpoucke
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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from Blender import Mathutils
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from Blender.Mathutils import *
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import BPyMessages
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def realusers(data):
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users = data.users
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if data.fakeUser: users -= 1
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return users
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def main():
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scn_obs= Scene.GetCurrent().objects
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ob_act = scn_obs.active
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scn_obs = scn_obs.context
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if not ob_act:
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BPyMessages.Error_NoActive()
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obs = [(ob, ob.getData(mesh=1)) for ob in scn_obs if ob != ob_act]
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for ob, me in obs:
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if ob.type != 'Mesh':
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Draw.PupMenu("Error%t|Selection must be made up of mesh objects only")
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return
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if realusers(me) != 1:
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Draw.PupMenu("Error%t|Meshes must be single user")
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return
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if len(obs) < 1:
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Draw.PupMenu("Error: you must select at least 2 objects")
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return
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result = Draw.PupMenu("Copy axis orientation from: " + ob_act.name + " ?%t|OK")
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if result == -1:
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return
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for ob_target, me_target in obs:
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if ob_act.rot != ob_target.rot:
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rot_target = ob_target.matrixWorld.rotationPart().toEuler().toMatrix()
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rot_source = ob_act.matrixWorld.rotationPart().toEuler().toMatrix()
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rot_source_inv = rot_source.copy().invert()
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tx_mat = rot_target * rot_source_inv
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tx_mat.resize4x4()
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me_target.transform(tx_mat)
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ob_target.rot=ob_act.rot
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if __name__ == '__main__':
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main()
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